As an action, the lizardfolk can magically teleport, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Notify administrators if there is objectionable content in this page. Mechanically, they have a fun mix of offensive and defensive abilities, and an interesting set of ability score increases. Lizardfolk Warriors | Scalable Monsters for Fifth Edition, considerable number of requests for lizardfolk, Knights and Nerds Podcast | Episode 51 – Fractured Alliance, Knights and Nerds Podcast | Episode 50 – Face To Face, Knights and Nerds Podcast | Episode 49 – No Place of Peace, Knights and Nerds Podcast | Episode 48 – Friendly Fire, Ice Geist | New Monster for Fifth Edition, Ability Score Improvement (Str +1, Con +1), Ability Score Improvement (Int +1, Cha +1). The long and short of it is that instead of creating a brand new monster for each and every challenge rating you have, instead, you just adjust the monster based on your target CR. Basically, few fools only can look up to the Lizard folk 5e after that they don’t see anything else more than scaly humanoids. Traits Hold Breath: The lizardfolk can hold its breath for 15 minutes. In the Monster Manual, lizardfolk come in three types: lizardfolk (warriors), lizardfolk shaman, lizard king/queen. On a successful saving throw, a creature takes half as much damage and doesn’t fall prone. This action recharges on a roll of 5-6. Lizardfolk were semi-aquatic reptilian humanoids. Its tail is used for balance and is 3 to 4 feet long. Starting at CR 15, the lizardfolk can use its action to make an attack with its tail. In addition, it can cast control weather once per day. I’m also a professional blogger, author, and graphic designer. A friend and I are arguing over whether or not the Lizardfolk NPC template in the DMG get a bonus to AC while wearing armor, or whether it's only a natural AC bonus. The lizardfolk is immune to being frightened. Lizardfolk in 5e get a fairly good base, with notable traits including built-in swimming, extra skills, and natural armor. Some lizardfolk, like the poison dusk and blackscale tribes, live in the wilds of Q'barra, where they defend their lands from the human colonists of New Galifar and Hope, destroying what they see as the "human infestation. Hold Breath. A lizardfolk can weigh from 200 to 250 pounds. So if you need a CR 9 lizardfolk, just reference the Lizardfolk chart below, see what adjustments you need to make and features you need to add and presto: a brand new lizardfolk. Starting at CR 1/2, the lizardfolk can hold its breath for 15 minutes. Lizardfolk Warriors | Scalable Monsters for Fifth Edition. The lizardfolk 5e is defined as a semi-aquatic reptilian humanoid and its skin is covered with scales. When the target is surprised they have an advantage on grapple checks. Lizardfolk are one of my favorite races for a variety of reasons. In addition to the damage the lizardfolk normally deals with its bite attack, any creature that is hit by the lizardfolk’s bite attack must make a Constitution saving throw with a DC equal to 8 + the lizardfolk’s proficiency bonus + its Constitution modifier. Lizardfolk fight as unorganized individuals. Its spellcasting ability is Charisma. The lizardfolk gains truesight out to 120 ft. Click here to edit contents of this page. May 23, 2019 May 24, 2019 ~ DM Dave. Its tail is used for balance and is 3 to 4 feet long. In addition, when it scores a hit with its bite attack against a creature, the lizardfolk deals an additional 7 (2d6) poison damage. At CR 11, when the lizardfolk takes damage from a creature that is within 5 feet of it, it can use its reaction to make a bite attack against that creature. The lizardfolk has advantage on saving throws against being frightened.. At CR 7, the lizardfolk goes through another transformation, doubling in size. I’ve been a dungeon master for 27-years (since 2nd edition). In addition, when you sign up, you get a 56-page PDF titled EVIL. A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. The lizardfolk gains the following benefits: At CR 18, once per day, the lizardfolk can innately cast the polymorph spell with its innate spellcasting ability. Bite. But the hardest thing about making a Lizardfolk PC is coming up with their backstory and objectives. Check out how this page has evolved in the past. They are their own kind and they are quiet very rebellious and warrior kind of they win most of the battles. Strong Grabbers. With Minotaur you get natural weapons that makes you never unarmed and the only way to do 1d10 damage while holding a shield for even more ac. In addition, once per turn, the lizardfolk can use its bonus action to innately cast dominate beast, but can only target reptiles. They are fiercely territorial, banding together to protect the swamplands they inhabit. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Each creature within 5 feet of the lizardfolk must succeed on a Dexterity saving throw with a DC equal to 8 + the lizardfolk’s proficiency bonus + its Strength modifier. The lizardfolk formerly known as lizardmen are a playable race in D&D 5e (Dungeons & Dragons 5th Edition) as well as a monsterous race! Combat. While there is a Forest Monsters list, there’s no specific list for Jungle/Tropical Rain Forest. The lizardfolk’s starting statistics are identified on page 204 of the Monster Manual. Job 1. They are very fearless and that’s make them unique one and that is why Lizardfolk 5e. Lizardfolk Shamans know the Druidcraft Cantrip. Their Constitution is fine, but an ability increase in Wisdom doesn't support many class options. The lizardfolk’s Strength, Dexterity, and Constitution scores increase by 2. Random Height and Weight The character should start as a ranger for the bonus armor and weapon proficiencies. The one reaches maturity around age 14 and rarely lives for a length of more than 60 years. The lizardfolk can hold its breath for 15 minutes. At CR 20, the lizardfolk’s abyssal blood boils. It gains the following benefits. Fandom Apps Take your favorite fandoms with you and never miss a beat. Please consider a scalable “common monsters” book for a future Kickstarter. Any creature that hits the lizardfolk with a melee attack while within 5 feet of it must make a Constitution saving throw with a DC equal to 8 + the lizardfolk’s proficiency bonus + its Constitution modifier. These demon-blooded scaleheads are tough, smart, and mean. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the smooth-skins is far greater. For the enemy, see Lizardfolk Warrior (Enemy). Lizardfolk 5E D&D character build With most of our character builds I try to figure out how to develop ideas into organizations or come up with why there might be more than the character. At CR 1/2, the lizardfolk can make two melee attacks with its trident or two different weapons. I made it so that the warriors flow into the king/queens. Lizardfolk 5e. View/set parent page (used for creating breadcrumbs and structured layout). Strength +2 Warriors Prowess. It in its place, it gains the amphibious trait. Taller than humans and powerfully built, lizardfolk were often between 6 and 7 feet (1.8–2.1 m) tall and weighed between 200 and 250 pounds (90.7–113 kg). They employ plain descriptive permitted by the tribe that supported the individual’s notable deeds or actions. As a bonus action, the lizardfolk can expend a spell slot to cause its melee weapon attacks to magically deal an extra 14 (4d6) radiant damage to a target on a hit.This benefit lasts until the end of the turn. Skills: Perception +3, Stealth +2, Survival +5 Senses: Passive Perception 13; Languages: Draconic; Challenge: 1/2 (100 XP); Hold Breath: The lizardfolk can hold its breath for 15 minutes You may also like: Tabaxi 5e Races. as an example, Garret translates as an ‘axe’ during which a reputation was given to a lizardfolk warrior who defeated an ore. you’ll claim his enemy’s weapon. Features of D&D 5E Lizardfolk Capacity score increase – there’s a chance of accelerating the constitution code by 2 and on the other hand, your wisdom score gets increases by 1. This site uses Akismet to reduce spam. 8 Lizardfolk Swarmkeeper/Druid. Some content used under the open gaming license. Starting at CR 1, once per turn, when the lizardfolk makes a melee attack with a trident and hits, the target takes an extra 7 (2d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt. But in this case the scaled skald lizardfolk build is very much an individual build. I probably think about D&D a little too much. At CR 13, the lizardfolk gains proficiency with Charisma saving throws. If you want to play a monster barbarian go UA Minotaur path of the totem warrior to be a tank of tanks. Primitive and savage, these reptilian humanoids can be very dangerous if provoked. Lizardfolk speak Draconic. The D&D 5th Edition Monster Manual provides lists of Monsters by Environmentin Appendix B. I’m currently putting together a Battlemaster/College of Swords wielding Whip/Shield for a ToA campaign but Lizardfolk is honestly really interesting and I’ve always been into reptiles from a young age so my next character will definitely be a Lizardfolk. DMG p. 282 gives guidance for modifying NPC stat blocks to adapt them for specific monster races. The lizardfolk’s Strength and Constitution scores increase by 2, and its Wisdom score decreases by 1. Speed. On a failed saving throw, the creature takes 14 (4d6) poison damage and is poisoned for 1 minute. On a failed saving throw, the creature takes bludgeoning damage equal to 2d8 plus the lizardfolk’s Strength modifier and falls prone in its space. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures. Its Wisdom score decreases by 1. D&D Beyond Druid is especially good due to the Natural Armor synergizing well with the restriction on armor, and having additional wisdom relevant skills never hurts.. Ability Score Increase: Constitution increases by 2, Wisdom increases by 1 Stats LV 1 90 HP 323 3534 ATK 30 … The lizardfolk uses Large melee weapons. I'm a writer, artist, and D&D nerd. The lizardfolk loses its Hold Breath trait. Change the name (also URL address, possibly the category) of the page. Its Wisdom score decreases by 1. It gains the following benefits: At CR 9, the lizardfolk can innately cast spells. A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. Ability Score Increase. Click here to toggle editing of individual sections of the page (if possible). 2. Append content without editing the whole page source. Because they need Dexteri… This is a continuation of my scalable NPC/monster series where, instead of just creating all new monsters for Fifth Edition, I create rules to make it easy for anyone (including myself) to scale them up or down. The lizardfolk gains resistance to cold, fire, and lightning damage, as well as resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. While poisoned in this way, the target has disadvantage on its Intelligence, Wisdom, and Charisma saving throws. With lizardfolk, we get into the territory of generic humanoid monsters that are more than mere cannon fodder.They’re not sophisticated, but they are significantly tougher than goblins, kobolds and orcs. Their physical shape is notwithstanding and this d&d lizardfolk have more in the common with iguanas or the dragons than they can do with the humans, elves and also the dwarves. This list contains many beasts and is a focused towards challenging lower level characters, but there are some tough monsters here too. If you haven’t already seen my last article on scalable NPCs, be sure to check it out. Also at CR 6, the lizardfolk gains immunity to poison and the poisoned condition. And seeing as how they make a pretty significant appearance in the new Ghosts of Saltmarsh book, it felt like a good time to crack them open. Watch headings for an "edit" link when available. Dungeon Master Dave is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. At least according to the 5e Monster Manual and Volo's Guide, Lizardfolk rarely leave their tribes, especially when they already have a delimited territory of their own, and aren't really drawn to exploring foreign lands. Seriously, I have an issue. All of the resources on this blog are available for personal use only for your Dungeons & Dragons Fifth Edition campaigns unless stated otherwise. This is one of 5e’s most powerful and fun classes, with a tonne of cool options and builds – especially if you go down the Path of the Totem Warrior. The lizardfolk gains magic resistance. So when you fight you fight to win thi… Lizardfolk is a name for the collective reptilian tribes that inhabit the jungles of Eberron. A lizardfolk can weigh from 200 to 250 pounds. General Wikidot.com documentation and help section. A semi-aquatic reptilian humanoid and its skin is covered with scales ) poison damage and ’. 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